

IMPORTANT: this version is a work in progress, not a final product! Empty volunteer parties removed from destroyed townsĪ preliminary start up guide, which includes an install guide, can be found in the TLD 3.1 Manual FAQ.pdf Empty parties get removed every few days Parties getting stuck in rivers get unstuck every few days (doesn't solve all map problems) Several sticky map places fixed (including Aldburg) Corrupt save problem delayed by spawning less parties less frequently Meshes optimizations (redundant vertices), especially LODs Gondor Lords hire more of their native (fiefdom-specific) troops New sounds: quest events, lord deaths, rank promotion Marshalls will engage in defensive patrols against enemy patrols, not just lords Factions stop regenerating strength when brought down under 500 Rhun and Gundabad parties made tougher, less camps are immediately siegable Evil companion dialogs (Bolzog by Amman, the rest by Taal - thanks guys!) Last-stand guardian parties spawn when a faction is almost crushed (allowing to defeat it by defeating the guardian party) Highly-ranked players can suggest siege targets to marshalls More aggresive AI in campaigns and sieges riskier attacks against very weak factions Or, if you used manual install previously, put brf files from Modules\TLD\Data\ to MB\CommonRes\, and put mb.fxo from Modules\TLD\Data\ to MB\ Run IronLauncher to launch game as usual. Extract to your Modules\TLD folder, overwrite when askedĢ.

NOT SAVE COMPATIBLE! Sorry, tried our best to have it compatible, but MB is a bugged game.ġ. Should be installed on existing 3.0 version!
